AI Insights · Timothy · April 2022
Top 5 Mech Games on Android in Uruguay: Q1 2022 Performance
Discover the performance trends of the top 5 mech games on Android in Uruguay during the first quarter of 2022, including downloads, revenue, and active users.
During the first quarter of 2022, the top 5 mech games on the Android platform in Uruguay showed varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the weekly metrics for these games.
War Robots Multiplayer Battles from MY.GAMES B.V. experienced fluctuations in weekly revenue, peaking at around $463 in mid-January and dropping to approximately $138 by the end of February. Weekly downloads varied, reaching a high of 647 in the second week of January and declining to 444 by the end of March. The game maintained a relatively stable number of active users, hovering around 2.8K in early February and slightly decreasing to 2.6K by the end of the quarter.
Mech Arena - Shooting Game from Plarium Global Ltd saw a significant increase in weekly downloads, starting at 203 and peaking at 464 in mid-January, before ending the quarter at 422. The game's revenue also showed a notable rise, reaching about $195 at the end of January. The active user base started at around 1.8K and experienced a dip mid-quarter but eventually recovered to 1.8K by the end of March.
TRANSFORMERS: Earth Wars from Space Ape had consistent weekly downloads, with numbers fluctuating between 17 and 52. Revenue remained relatively low, peaking at $35 in mid-February. Active users saw a slight decline from 161 at the start of the quarter to 141 by the end of March.
Super Mecha Champions from NetEase Games had low weekly downloads, with a high of 23 at the end of March. Revenue peaked at $37 at the end of January but generally remained low throughout the quarter. Active users were minimal, with a slight increase to 26 by the end of March.
MEGA MAN X DiVE - MOBILE from nebulajoy showed modest weekly downloads, peaking at 97 in mid-March. The game’s revenue was relatively low, with minor peaks at $18 and $17 in January. The active user count was stable, starting at 118 and peaking at 137 in mid-March before settling at 110 by the end of the quarter.
For more detailed insights into the performance of these mech games, visit Sensor Tower.